Language learning, one of the oldest segments of the global education market, within the non-formal education category has improved with the evolution of teaching and learning methods. This has improved the credibility and success rate of services offered in this market, resulting in increased expenditure by individuals, corporates, and educational institutions toward language learning courses. Training in the English language is more prominent in the market compared with other languages, given the importance of the academic and corporate sectors. However, the emergence of other languages will also contribute to market growth in the future. The globalization of business and staggering growth of emerging economies have resulted in some other languages gaining shares in the global language l......
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About Digital English Language Learning
English is spoken by more than one billion people worldwide and is the second most popular language to learn after Mandarin. ELT programs are gaining momentum because of globalization, urbanization, and the desire for better education and employment opportunities. With the advent of the Internet, information and communications technology (ICT) tools are being used to provide learning content in digital formats. Digital English language learning comprises digital content and products that facilitate the learning of languages through ICT tools. These include mobile apps, activities, e-Books, games, videos, audio clips, digital software, learning lab equipment, and online tutoring. These tools are interactive, allow real-time feedback, and enhance lear......
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Online tutoring services include digital content and products that facilitate learning through ICT tools. These tools include mobile apps, activities, e-books, games, videos, audio clips, digital software, and learning lab equipment. They are interactive, allow real-time feedback, and enhance learning processes as they involve different formats.
The analysts forecast global online tutoring market to grow at a CAGR of 13.68% during the period 2017-2021.
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This report covers the present scenario and the growth prospects of the global online tutoring market for 2017-2021. To calculate the market size, the report considers the revenue generated by providing online tutoring services to learners.
The market is divided into the following segments based on geograph......
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LMS are software applications that are used to plan, deliver, and manage learning process. They use web-based technology to manage, administer, track, and report on the delivery of content, and evaluate the performance of participants. A large number of corporates are widely adopting these solutions due to the substantial cost benefits and proven results of increased efficiency and productivity of employees. These benefits have propelled companies worldwide to completely replace traditional forms of learning with LMS solutions. LMS have become important for organizations that do business around the world because it enables them to train their employees despite geographical location.
The analysts forecast global corporate LMS market to grow at a CAGR of 23.73% during the period 2017-2021......
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Growing digitization of learning followed in educational settings has given way to deploying solutions that complement the learning process. The new model of connected teaching customizes learning by linking students and teachers to a network of professional resources, content, and systems. Moreover, online courses and open resources and technologies are effective in terms of cost and time and ensure maximum productivity. In addition to embracing digital content, institutions are using education technology for various activities, such as tracking grades, attendance, scores, and demographics, to enrich the quality of curriculum and the teaching process. While technologies such as mobile and cloud technology have improved student's know-how, solutions like big data analytics and learning man......
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Lecture capture solutions refer to technologies that capture, create, manage, broadcast, and archive lectures. These technologies also synchronize the recorded content with a visual aid and either stream it live or archive it for future on-demand viewing on a computer or mobile device. In addition, the ability of these technologies to add colors and interactivity to any presentation content, especially to the audio and video, facilitates the use of these video in the academic, corporate, government, healthcare, and education sectors. These solutions help end-users in face-to-face, online, and blended learning environments
The analysts forecast the lecture capture solutions market in the US to grow at a CAGR of 16.81% during the period 2017-2021.
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A digital classroom is a technology-enabled classroom, supported through by the information and communication technology, wherein educational hardware, software, and digital content are employed. This arrangement is to facilitate improvement in learning, collaboration, and interactivity. To support the knowledge delivery system, hardware products such PCs, projectors, and IWBs are emerging in the market. In addition, the use of software such as educational ERP systems, SISs, and LCMSs is expected to transform the way education is delivered.
The analysts forecast global digital classroom market to grow at a CAGR of 12.68% during the period 2016-2020.
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The report covers the present scenario and the growth prospects of the Global Digital Classroom Market for 201......
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The education market in the US has seen the emergence of new pedagogical techniques. Changes in the education policy along with the implementation of Common Core State Standards have necessitated educators in the US to enroll in professional development courses to acquire information and communication technology (ICT) and language skills along with techniques to successfully incorporate emerging educational hardware and software in the learning process. The advances in technology have not only increased broadband network but also introduced schemes like bring-your-own-devices (BYOD). These schemes have brought about a change in the education paradigm with the implementation of innovative learning methods such as flipped classrooms, blended learning, simulations, experiential, and inquiry-b......
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E-learning has impacted the various aspects of institutions ranging from content creation and delivery to student assessments. As a result, there is a continuous innovation of delivery methods that is providing a solid platform for the digital classroom software market. Software such as learning management system (LMS), learning content management system (LCMS), and school administrative software have become a crucial medium for managing and imparting quality education for the K-12 segment. The educational institutions are the major adopters of such services. This is because they realize that the economies of scale are associated with flexible learning.
The analysts forecast global digital education content market to grow at a CAGR of 8.35% during the period 2016-2020.
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Gamification is the process of implementing game mechanics into non-gaming contexts to drive user engagement and to enhance problem-solving. Points, badges, leaderboards, challenges, and rewards are some examples of game mechanics. Gamification does not create real games but uses game techniques to engage students in comprehensive learning mechanisms.
The analysts forecast global education gamification market to grow at a CAGR of 66.22% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global education gamification market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of gamification solutions within the education market.
The market is divided into th......
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