Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and telecom operator. The report also includes analysis of the gaming business value chain and developing trends.
Mobile Gaming Technology in the report:
Windows Phone, Windows Phone 7.5 / ‘Mango’ , webOS, Apple iOS, Android, Symbian, BlackBerry OS, Bada, Brew, DoJa, Java ME , WIPI, Maemo, MeeGo, SHR, Linux, LiMo 4, Boot 2 Gecko (B2G), Aliyun OS, Tizen, Meltemi
Mobile Gaming Genres in the report:
Action, Action-adventure, Adventure, Role-playing, Simulation, Sport, Strategy
Countries in the report:
China, Japan, Korea, Russia, Australia, India, Indonesia, Thailand, Philippines, Malaysia, Singapore, Vietnam, Hong Kong, Mongolia, New Zealand, Taiwan, Bangladesh, Sri Lanka, Pakistan, Turkey, Iran, Israel, Saudi Arabia, Afghanistan, Iraq, Syria, UAE , Egypt, Kazakhstan, Kyrgyzstan, Uzbekistan
Target Audience:
- Game Portal Companies
- Mobile Network Operators
- Game Exporter / Importers
- Mobile Application Developers
- Location-based Service Providers
- Social Media Service Provider
- Mobile Handset Manufacturers
- Mobile / Online Gambling Companies
- Game Distributors and Aggregators
- Brand/Product/Service Advertiser
- M-commerce Application Developers
Published: October 2012 No. of Pages: 25
Price: Single User: US $ 750 Corporate User: US $ 1650
Table of Contents
ABSTRACT 13
WHAT IS MOBILE GAMING 14
MOBILE GAMING HISTORY AND BRAND GAMES 14
LIMITATIONS OF MOBILE GAMING 17
MOBILE GAMING TECHNOLOGY PLATFORM 18
FUTURE MOBILE GAMING TECHNOLOGY PLATFORM 35
FUTURE OF MOBILE GAMING TECHNOLOGY PLATFORM: HTML5, LimeJS, CLOUD 36
OPERATING SYSTEM MARKET SHARE AND TREND ANALYSIS 37
MOBILE GAMERS PLATFORM CHOICE, MOBILE CASINO, AND ANROID 39
LOCATION BASED MOBILE GAME AND FUTURE GAMING TREND 39
CASE STUDY: SCVNGR – A LOCATION-BASED MOBILE GAMING PLATFORM 42
MOBILE LBS GAMING IN ASIA, ANALYSIS AND FUTURE DIRECTION 44
MULTIPLAYER MOBILE GAMING (MMG) 46
ANROID: TOP 10 MULTIPLAYER GAMES47
MULTIPLAYER MOBILE GAMING (MMG) FUNCTIONALITY DRIVER 51
FUTURE OF MMG (MULTIPLAYER MOBILE GAMING) FUNCTIONALITY DRIVER 55
HTML5 – Mobile Web’s Future 56
MOBILE GAMING GENRES 57
INNOVATIVE MOBILE GAMING61
POCKET GAMER AWARDS 2010 64
MOBILE CLOUD AND MOBILE GAMING 64
RUBY PLATFORM & MOBILE GAMING 66
SOCIAL MEDIA AND MOBILE GAMING 69
MOBILE APPS & MONEY GENERATION 73
LEARNING OF VIDEO GAME INDUSTRY FROM MOBILE GAMING 75
IS MOBILE GAMING KILLING THE CONSOLE MARKET? 78
MOBILE GAME DISTRIBUTION PLATFORM 79
MOBILE GAME DEVELOPER 83
GREE 87
ECONOMIC DRIVER OF MOBILE GAMING 98
GROWTH DRIVER OF MOBILE GAMING 100
MOBILE PENETRATION AND GAMING MARKET 2011 – BEYOND 101
GLOBAL MOBILE GAMING MARKETPLACE 104
APAC (ASIA PACIFIC) 110
ME (MIDDLE EAST) 113
CENTRAL ASIA 114
SOUTH EAST ASIA 115
TELCO OPERATOR ANALYSIS 144
MOBILE GAME PRICING 159
MOBILE GAMING vs VAS REVENUE 2008-2013 162
MOBILE ADVERTISING REVENUE 2015 163
ASIAN MOBILE GAMBLING MARKET: 3.91 CAGR by 2015 163
MOBILE GAMING BUSINESS STRATEGIES 164
MOBILE GAME MONETIZATION METHODS: 29 BUSINESS MODELS 166
CASE STUDY: ANGRY BIRDS – A SUCCESSFUL MOBILE GAME STORY 169
MOBILE GAMING DISTRIBUTION CHANNEL 173
MOBILE GAMING ECO SYSTEM / VALUE CHAIN 174
VALUE CHAIN PARTNERSHIP 175
REVENUE SHARING IN MOBILE GAMING VALUE CHAIN177
KEY REVENUE SOURCES & COST ITEM OF MOBILE GAMING BUSINESS 178
IMPACT OF BRAND IN THE SUCCESS OF MOBILE GAMING 178
MOBILE GAMING: INTERSECTION OF VEDIO GAME & MOBILE DATA APPLICATION 179
EVOLUTION OF MOBILE GAMING: A CONCEPTUAL FRAMEWORK 180
BEST GAMING PRACTICE: JAPAN & KOREA 180
WHERE IS THE MONEY?181
WHERE IS THE OPPORTUNITY? A GAMIFICATION TREND 183
RECOMMENDATIONS 184
List of Tables