Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027

2022-05-11
Price :
Published : May-2022
No. of Pages : 273

Table Of Contents

1 Introduction
1.1 Objectives Of The Study
1.2 Market Definition
1.2.1 Inclusions And Exclusions
1.3 Market Scope
1.3.1 Market Segmentation
1.3.2 Regions Covered
1.3.3 Years Considered For The Study
1.4 Currency Considered
Table 1 United States Dollar Exchange Rate, 2018–2021
1.5 Stakeholders

2 Research Methodology
2.1 Research Data
Figure 1 Metaverse Market: Research Design
2.1.1 Secondary Data
Table 2 List Of Key Secondary Sources
2.1.2 Primary Data
2.1.2.1 Breakup Of Primaries
2.1.2.2 Primary Respondents
Table 3 Primary Respondents: Market
2.1.2.3 Key Industry Insights
2.2 Market Size Estimation
Figure 2 Metaverse Market: Top-Down And Bottom-Up Approach
2.2.1 Supply-Side Approach
Figure 3 Market Size Estimation Methodology – Approach 1 (Supply-Side): Revenue Of Metaverse From Vendors
Figure 4 Supply-Side Market Size Estimation: Revenue Of Vendors Offering Metaverse Hardware, Software, And Services
Figure 5 Market Projections From Supply Side
2.2.2 Demand-Side Approach
Figure 6 Market Size Estimation Methodology ̶ Approach 2 (Demand Side): Revenue Of Vendors From Verticals
Figure 7 Market Projections From Demand-Side
2.3 Data Triangulation
Figure 8 Metaverse Market: Data Triangulation
2.4 Company Evaluation Matrix Research Methodology
Figure 9 Metaverse Company Evaluation Matrix: Criteria Weightage
2.5 Market Forecast
Table 4 Factor Analysis
2.6 Research Assumptions
Table 5 Assumptions For The Study
2.7 Limitations Of The Study

3 Executive Summary
Figure 10 Metaverse Market: Global Snapshot
Figure 11 Market Opportunity Till 2030
Figure 12 Largest-Growing Segments Of The Market
Figure 13 Software Segment To Account For The Largest Market Size During The Forecast Period
Figure 14 Consumer Vertical To Hold The Largest Market Size During The Forecast Period
Figure 15 Market: Regional Snapshot

4 Premium Insights
4.1 Attractive Market Opportunities In The Metaverse Market
Figure 16 Xr-Based Technological Transformations In Social Networking, Online Video Gaming, And Live Entertainment To Drive The Growth Of The Market
4.2 Market, By Component, 2022 Vs. 2027
Figure 17 Software Segment To Hold A Larger Market Share In 2022
4.2.1 Market, By Hardware, 2022 Vs. 2027
Figure 18 Vr Devices Segment To Hold The Largest Market Share In 2022
4.2.2 Market, By Software, 2022 Vs. 2027
Figure 19 Extended Reality Software Segment To Hold A Larger Market Share In 2022
4.3 Market, By Vertical, 2022 Vs. 2027
Figure 20 Consumer Vertical To Hold The Largest Market Share In 2022
4.4 Market Regional Scenario, 2022–2027
Figure 21 Asia Pacific To Emerge As The Best Market For Investments In Next Five Years

5 Market Overview And Industry Trends
5.1 Introduction
5.2 Market Dynamics
Figure 22 Drivers, Restraints, Opportunities, And Challenges: Metaverse Market
5.2.1 Drivers
5.2.1.1 Increasing Demand In The Entertainment And Gaming Industry
5.2.1.2 Emerging Opportunities From Adjacent Markets
Table 6 Market Size And Growth Rates Of Adjacent Markets
5.2.1.3 Brand Promotions Using Gamification And Virtual World Simulators
5.2.1.4 Virtualization In Fashion, Art, And Retail Industries
5.2.1.5 Surging Deployment In The Education Sector And Industrial Training
5.2.1.6 Increasing Adoption Of Extended Reality In The Healthcare Sector
5.2.1.7 Availability Of Affordable Hardware
5.2.2 Restraints
5.2.2.1 High Installation And Maintenance Costs Of High-End Metaverse Components
5.2.2.2 Health And Mental Issues From Excessive Use
5.2.2.3 Regulating The Metaverse With Respect To Cybersecurity, Privacy, And Usage Standards
5.2.3 Opportunities
5.2.3.1 Incorporation Of Metaverse And Adjacent Technologies In Aerospace And Defense Sector
5.2.3.2 Continuous Developments In 5g Technology
5.2.3.3 Emergence Of Virtual Experiences In Corporate And Hospitality Sectors
5.2.4 Challenges
5.2.4.1 Global Economic Slowdown Due To Covid-19
5.2.4.2 Local Government Restrictions Coupled With The Environmental Impact
5.3 Covid-19 Impact On Market Dynamics
5.3.1 Drivers And Opportunities
5.3.2 Restraints And Challenges
5.4 Regulatory Landscape
5.4.1 Regulatory Bodies, Government Agencies, And Other Organizations
Table 7 North America: List Of Regulatory Bodies, Government Agencies, And Other Organizations
Table 8 Europe: List Of Regulatory Bodies, Government Agencies, And Other Organizations
Table 9 Asia-Pacific: List Of Regulatory Bodies, Government Agencies And Other Organizations
Table 10 Rest Of World: List Of Regulatory Bodies, Government Agencies And Other Organizations
5.4.2 Regulatory Implications And Industry Standards
5.5 Patent Analysis
Figure 23 Number Of Patents Published, 2011–2021
Figure 24 Top Five Patent Owners (Global)
Table 11 Top Ten Patent Owners (United States)
Table 12 Key Patents In The Metaverse Market
5.6 Porter’s Five Forces Model
Figure 25 Market: Porter’s Five Forces Analysis
Table 13 Market: Porter’s Five Forces Analysis
5.6.1 Intensity Of Competitive Rivalry
5.6.2 Bargaining Power Of Suppliers
5.6.3 Bargaining Power Of Buyers
5.6.4 Threat Of New Entrants
5.6.5 Threat Of Substitutes
5.7 Key Conferences And Events In 2022-2023
Table 14 Metaverse Market: Detailed List Of Conferences And Events
5.8 Case Study Analysis
5.8.1 Case Study 1: Assisting Professional Athletes Participate In Rigorous Training Exercises But Without The Physical Strain
5.8.2 Case Study 2: Samsung Creates A Virtual Store In New York Via Decentraland
5.8.3 Case Study 3: Towards A Meta-Factory Setup
5.8.4 Case Study 4: Entering The Fashion Space Of Metaverse
5.8.5 Case Study 5: Entering Into Jewellery Retail Space Of Metaverse
5.8.6 Case Study 6: Leveraging Automobile Industry Into Metaverse
5.8.7 Case Study 7: Entering Into Education Space Of The Metaverse Making Virtual Interaction Engaging
5.8.8 Case Study 8: Media Industry Delving Into Metaverse Vehemently
5.8.9 Case Study 9: Introducing Virtual 3d Retail Cpg Store
5.8.10 Case Study 10: Mastering Healthcare Via Metaverse
5.9 Ecosystem
Figure 26 Market: Ecosystem
Table 15 Metaverse Market: Companies And Their Role In The Ecosystem
5.10 Technology Analysis
5.10.1 Technology Stack
Figure 27 Market: Technologies
5.10.2 Infrastructure Level
5.10.2.1 5g Network
5.10.2.2 Internet Of Things
5.10.2.3 Cloud And Edge Computing
5.10.3 Design And Development Level
5.10.3.1 Blockchain
5.10.3.2 3d Modeling And Real-Time Rendering
5.10.3.3 Artificial Intelligence, Natural Language Processing, And Computer Vision
5.10.4 Human Interaction Level
5.10.4.1 Virtual Reality
5.10.4.2 Augmented Reality
5.10.4.2.1 Mobile Augmented Reality
5.10.4.2.2 Monitor-Based Ar Technology
5.10.4.2.3 Near-Eye-Based Ar Technology
5.10.4.2.4 Web Ar
5.10.4.3 Mixed Reality
5.11 Trends/Disruptions Impacting Buyers
Figure 28 Market: Trends/Disruptions Impacting Buyers

6 Metaverse Market, By Component
6.1 Introduction
6.2 Component: Market Drivers
6.3 Component: Key Trends Post Covid-19
Figure 29 Software Segment To Hold The Largest Market Share During The Forecast Period
Table 16 Market, By Component, 2018–2021 (Usd Billion)
Table 17 Market, By Component, 2022–2027 (Usd Billion)
6.4 Hardware
Table 18 Hardware: Market, By Region, 2018–2021 (Usd Billion)
Table 19 Hardware: Market, By Region, 2022–2027 (Usd Billion)
Figure 30 Ar Devices Segment To Hold The Largest Market Share During The Forecast Period
Table 20 Market, By Hardware, 2018–2021 (Usd Billion)
Table 21 Metaverse Market, By Hardware, 2022–2027 (Usd Billion)
6.4.1 Ar Devices
Table 22 Ar Devices: Market, By Region, 2018–2021 (Usd Million)
Table 23 Ar Devices: Market, By Region, 2022–2027 (Usd Million)
6.4.1.1 Ar Head-Mounted Displays (Hmd)
6.4.1.1.1 Ar Smart Glasses
6.4.1.1.2 Smart Helmets
6.4.1.2 Ar Head-Up Displays (Hud)
6.4.2 Vr Devices
Table 24 Vr Devices: Market, By Region, 2018–2021 (Usd Million)
Table 25 Vr Devices: Market, By Region, 2022–2027 (Usd Million)
6.4.2.1 Vr Head-Mounted Displays (Hmd)
6.4.2.2 Gesture-Tracking Devices And Haptics
6.4.2.2.1 Data Gloves/Haptics
6.4.2.2.2 Others
6.4.3 Mr Devices
Table 26 Mr Devices: Metaverse Market, By Region, 2018–2021 (Usd Million)
Table 27 Mr Devices: Market, By Region, 2022–2027 (Usd Million)
6.4.4 Displays
Table 28 Displays: Market, By Region, 2018–2021 (Usd Million)
Table 29 Displays: Market, By Region, 2022–2027 (Usd Million)
6.4.4.1 3d Displays
6.4.4.2 Holographic Displays
6.4.4.3 Virtual Mirrors
6.5 Software
Table 30 Software: Market, By Region, 2018–2021 (Usd Billion)
Table 31 Software: Market, By Region, 2022–2027 (Usd Billion)
Figure 31 Extended Reality Software Segment To Hold Largest Market Share During The Forecast Period
Table 32 Metaverse Market, By Software, 2018–2021 (Usd Billion)
Table 33 Market, By Software, 2022–2027 (Usd Billion)
6.5.1 Extended Reality Software
Table 34 Extended Reality Software: Market, By Region, 2018–2021 (Usd Billion)
Table 35 Extended Reality Software: Market, By Region, 2022–2027 (Usd Billion)
6.5.2 Gaming Engines
Table 36 Gaming Engines: Market, By Region, 2018–2021 (Usd Million)
Table 37 Gaming Engines: Market, By Region, 2022–2027 (Usd Million)
6.5.3 3d Mapping, Modeling, And Reconstruction
Table 38 3d Mapping, Modeling, And Reconstruction: Market, By Region, 2018–2021 (Usd Million)
Table 39 3d Mapping, Modeling, And Reconstruction: Market, By Region, 2022–2027 (Usd Million)
6.5.3.1 Volumetric Video
6.5.4 Metaverse Platforms (Gateways, Avatar Identity Makers, Play-To-Earn Games, Virtual Worlds, Metaverse-Based Social Media, And Others)
Table 40 Metaverse Platforms: Metaverse Market, By Region, 2018–2021 (Usd Million)
Table 41 Metaverse Platforms: Market, By Region, 2022–2027 (Usd Million)
6.5.4.1 Centralized Metaverse Platforms
6.5.4.2 Decentralized Metaverse Platforms
6.5.5 Financial Platforms
Table 42 Financial Platforms: Market, By Region, 2018–2021 (Usd Million)
Table 43 Financial Platforms: Market, By Region, 2022–2027 (Usd Million)
6.5.5.1 Traditional Finance In Metaverse
6.5.5.1.1 Digital Payment Gateways
6.5.5.1.2 Central Bank Digital Currency (Cbdc)
6.5.5.2 Decentralized Finance In Metaverse
6.5.5.2.1 Cryptocurrency
6.5.5.2.2 In-Game Tokens
6.5.5.2.3 Non-Fungible Tokens
6.5.6 Other Software
Table 44 Other Software: Metaverse Market, By Region, 2018–2021 (Usd Million)
Table 45 Other Software: Market, By Region, 2022–2027 (Usd Million)
6.6 Professional Services
Table 46 Professional Services: Market, By Region, 2018–2021 (Usd Million)
Table 47 Professional Services: Market, By Region, 2022–2027 (Usd Million)
Table 48 Market, By Professional Service, 2018–2021 (Usd Million)
Table 49 Market, By Professional Service, 2022–2027 (Usd Million)
6.6.1 Application Development And System Integration
6.6.2 Strategy And Business Consulting Services

7 Metaverse Market, By Vertical
7.1 Introduction
7.2 Vertical: Market Drivers
7.3 Vertical: Key Trends Post Covid-19
Figure 32 Consumer Vertical Segment To Grow At The Highest Cagr During The Forecast Period
Table 50 Market, By Vertical, 2018–2021 (Usd Billion)
Table 51 Market, By Vertical, 2022–2027 (Usd Billion)
7.4 Consumer
Table 52 Consumer: Market, By Region, 2018–2021 (Usd Billion)
Table 53 Consumer: Market, By Region, 2022–2027 (Usd Billion)
Table 54 Market, By Consumer Vertical, 2018–2021 (Usd Billion)
Table 55 Market, By Consumer Vertical, 2022–2027 (Usd Billion)
7.4.1 Gaming And Social Media
Table 56 Gaming And Social Media: Market, By Region, 2018–2021 (Usd Billion)
Table 57 Gaming And Social Media: Market, By Region, 2022–2027 (Usd Billion)
7.4.1.1 Gaming
7.4.1.1.1 Gaming: Metaverse Use Cases
Table 58 Gaming: Metaverse Use Cases
7.4.1.2 Social Media
7.4.2 Live Entertainment And Events
Table 59 Live Entertainment And Events: Metaverse Market, By Region, 2018–2021 (Usd Million)
Table 60 Live Entertainment And Events: Market, By Region, 2022–2027 (Usd Billion)
7.4.2.1 Sports
7.4.2.2 Music Concerts
7.4.2.3 Other Events And Conferences
7.4.2.4 Live Entertainment And Events: Metaverse Use Cases
Table 61 Live Entertainment And Events: Metaverse Use Cases
7.5 Commercial
Table 62 Commercial: Market, By Region, 2018–2021 (Usd Million)
Table 63 Commercial: Market, By Region, 2022–2027 (Usd Billion)
Table 64 Market, By Commercial Vertical, 2018–2021 (Usd Million)
Table 65 Market, By Commercial Vertical, 2022–2027 (Usd Million)
7.5.1 Retail And Ecommerce
Table 66 Retail And Ecommerce: Metaverse Market, By Region, 2018–2021 (Usd Million)
Table 67 Retail And Ecommerce: Market, By Region, 2022–2027 (Usd Million)
7.5.1.1 Jewelry And Luxury Goods
7.5.1.2 Beauty And Cosmetics
7.5.1.3 Apparel Fitting
7.5.1.4 Home Furnishing
7.5.1.5 Virtual Shopping
7.5.1.6 Retail And Ecommerce: Metaverse Use Cases
Table 68 Retail And Ecommerce: Metaverse Use Cases
7.5.2 Education And Corporate
Table 69 Education And Corporate: Market, By Region, 2018–2021 (Usd Million)
Table 70 Education And Corporate: Market, By Region, 2022–2027 (Usd Million)
7.5.2.1 Education And Corporate: Metaverse Use Cases
Table 71 Education And Corporate: Metaverse Use Cases
7.5.3 Travel And Tourism
Table 72 Travel And Tourism: Market, By Region, 2018–2021 (Usd Million)
Table 73 Travel And Tourism: Market, By Region, 2022–2027 (Usd Million)
7.5.3.1 Virtual Hotel Tours
7.5.3.2 Virtual Theme Parks
7.5.3.3 Museums, Zoos, And Other
7.5.3.4 Travel And Tourism: Metaverse Use Cases
Table 74 Travel And Tourism: Metaverse Use Cases
7.5.4 Real Estate
Table 75 Real Estate: Metaverse Market, By Region, 2018–2021 (Usd Million)
Table 76 Real Estate: Market, By Region, 2022–2027 (Usd Million)
7.5.4.1 Virtual Property And Real Estate
7.5.4.2 Real Estate: Metaverse Use Cases
Table 77 Real Estate: Metaverse Use Cases
7.6 Industrial Manufacturing
Table 78 Industrial Manufacturing: Market, By Region, 2018–2021 (Usd Million)
Table 79 Industrial Manufacturing: Market, By Region, 2022–2027 (Usd Billion)
7.6.1 Digital Factory
7.6.2 Digital Twins
7.6.3 Industrial Training
7.6.4 Industrial Manufacturing: Metaverse Use Cases
Table 80 Industrial Manufacturing: Metaverse Use Cases
7.7 Healthcare
Table 81 Healthcare: Market, By Region, 2018–2021 (Usd Million)
Table 82 Healthcare: Market, By Region, 2022–2027 (Usd Million)
7.7.1 Diagnostics And Treatment
7.7.2 Ar/Vr Based Training
7.7.3 Healthcare: Metaverse Use Cases
Table 83 Healthcare: Metaverse Use Cases
7.8 Other Verticals (Automotive, Aerospace And Defence, Energy And Utilities, Transportation And Logistics)
Table 84 Other Verticals: Metaverse Market, By Region, 2018–2021 (Usd Million)
Table 85 Other Verticals: Market, By Region, 2022–2027 (Usd Million)
7.8.1 Other Verticals: Metaverse Use Cases
Table 86 Other Verticals: Metaverse Use Cases

8 Metaverse Market, By Region
8.1 Introduction
Figure 33 Asia Pacific To Grow At The Highest Growth Rate During The Forecast Period
Table 87 Market, By Region, 2018–2021 (Usd Billion)
Table 88 Market, By Region, 2022–2027 (Usd Billion)
8.2 North America
8.2.1 North America: Key Trends Post Covid-19
8.2.2 North America: Market Drivers
8.2.3 North America: Regulations
Figure 34 North America: Market Snapshot
Table 89 North America: Metaverse Market, By Country, 2018–2021 (Usd Billion)
Table 90 North America: Market, By Country, 2022–2027 (Usd Billion)
Table 91 North America: Market, By Component, 2018–2021 (Usd Billion)
Table 92 North America: Market, By Component, 2022–2027 (Usd Billion)
Table 93 North America: Market, By Hardware, 2018–2021 (Usd Billion)
Table 94 North America: Market, By Hardware, 2022–2027 (Usd Billion)
Table 95 North America: Market, By Software, 2018–2021 (Usd Billion)
Table 96 North America: Market, By Software, 2022–2027 (Usd Billion)
Table 97 North America: Market, By Professional Service, 2018–2021 (Usd Billion)
Table 98 North America: Metaverse Market, By Professional Service, 2022–2027 (Usd Billion)
Table 99 North America: Market, By Vertical, 2018–2021 (Usd Billion)
Table 100 North America: Market, By Vertical, 2022–2027 (Usd Billion)
Table 101 North America: Market, By Consumer Vertical, 2018–2021 (Usd Billion)
Table 102 North America: Market, By Consumer Vertical, 2022–2027 (Usd Billion)
Table 103 North America: Market, By Commercial Vertical, 2018–2021 (Usd Million)
Table 104 North America: Market, By Commercial Vertical, 2022–2027 (Usd Million)
8.2.4 Us
Table 105 Us: Metaverse Market, By Component, 2018–2021 (Usd Billion)
Table 106 Us: Market, By Component, 2022–2027 (Usd Billion)
8.2.5 Canada
Table 107 Canada: Market, By Component, 2018–2021 (Usd Million)
Table 108 Canada: Market, By Component, 2022–2027 (Usd Million)
8.3 Europe
8.3.1 Europe: Key Trends Post Covid-19
8.3.2 Europe: Market Drivers
8.3.3 Europe: Regulations
Table 109 Europe: Metaverse Market, By Country, 2018–2021 (Usd Billion)
Table 110 Europe: Market, By Country, 2022–2027 (Usd Billion)
Table 111 Europe: Market, By Component, 2018–2021 (Usd Billion)
Table 112 Europe: Market, By Component, 2022–2027 (Usd Billion)
Table 113 Europe: Market, By Hardware, 2018–2021 (Usd Million)
Table 114 Europe: Market, By Hardware, 2022–2027 (Usd Million)
Table 115 Europe: Market, By Software, 2018–2021 (Usd Million)
Table 116 Europe: Market, By Software, 2022–2027 (Usd Million)
Table 117 Europe: Metaverse Market, By Professional Service, 2018–2021 (Usd Million)
Table 118 Europe: Market, By Professional Service, 2022–2027 (Usd Million)
Table 119 Europe: Market, By Vertical, 2018–2021 (Usd Billion)
Table 120 Europe: Market, By Vertical, 2022–2027 (Usd Billion)
Table 121 Europe: Market, By Consumer Vertical, 2018–2021 (Usd Million)
Table 122 Europe: Market, By Consumer Vertical, 2022–2027 (Usd Million)
Table 123 Europe: Market, By Commercial Vertical, 2018–2021 (Usd Million)
Table 124 Europe: Market, By Commercial Vertical, 2022–2027 (Usd Million)
8.3.4 Uk
Table 125 Uk: Metaverse Market, By Component, 2018–2021 (Usd Billion)
Table 126 Uk: Market, By Component, 2022–2027 (Usd Billion)
8.3.5 Germany
Table 127 Germany: Market, By Component, 2018–2021 (Usd Billion)
Table 128 Germany: Market, By Component, 2022–2027 (Usd Billion)
8.3.6 Rest Of Europe
Table 129 Rest Of Europe: Market, By Component, 2018–2021 (Usd Million)
Table 130 Rest Of Europe: Market, By Component, 2022–2027 (Usd Million)
8.4 Asia Pacific
8.4.1 Asia Pacific: Key Trends Post Covid-19
8.4.2 Asia Pacific: Market Drivers
8.4.3 Regulations
Figure 35 Asia Pacific: Regional Snapshot
Table 131 Asia Pacific: Metaverse Market, By Country, 2018–2021 (Usd Billion)
Table 132 Asia Pacific: Market, By Country, 2022–2027 (Usd Billion)
Table 133 Asia Pacific: Market, By Component, 2018–2021 (Usd Billion)
Table 134 Asia Pacific: Market, By Component, 2022–2027 (Usd Billion)
Table 135 Asia Pacific: Market, By Hardware, 2018–2021 (Usd Million)
Table 136 Asia Pacific: Market, By Hardware, 2022–2027 (Usd Million)
Table 137 Asia Pacific: Market, By Software, 2018–2021 (Usd Million)
Table 138 Asia Pacific: Market, By Software, 2022–2027 (Usd Million)
Table 139 Asia Pacific: Metaverse Market, By Professional Service, 2018–2021 (Usd Million)
Table 140 Asia Pacific: Market, By Professional Service, 2022–2027 (Usd Million)
Table 141 Asia Pacific: Market, By Vertical, 2018–2021 (Usd Billion)
Table 142 Asia Pacific: Market, By Vertical, 2022–2027 (Usd Billion)
Table 143 Asia Pacific: Market, By Consumer Vertical, 2018–2021 (Usd Million)
Table 144 Asia Pacific: Market, By Consumer Vertical, 2022–2027 (Usd Million)
Table 145 Asia Pacific: Market, By Commercial Vertical, 2018–2021 (Usd Million)
Table 146 Asia Pacific: Market, By Commercial Vertical, 2022–2027 (Usd Million)
8.4.4 China
Table 147 China: Metaverse Market, By Component, 2018–2021 (Usd Billion)
Table 148 China: Market, By Component, 2022–2027 (Usd Billion)
8.4.5 Japan
Table 149 Japan: Market, By Component, 2018–2021 (Usd Billion)
Table 150 Japan: Market, By Component, 2022–2027 (Usd Billion)
8.4.6 South Korea
8.4.7 South Korea: Market Drivers
Table 151 South Korea: Metaverse Market, By Component, 2018–2021 (Usd Billion)
Table 152 South Korea: Market, By Component, 2022–2027 (Usd Billion)
8.4.8 Rest Of Asia Pacific
Table 153 Rest Of Asia Pacific: Market, By Component, 2018–2021 (Usd Billion)
Table 154 Rest Of Asia Pacific: Market, By Component, 2022–2027 (Usd Billion)
8.5 Middle East And Africa
8.5.1 Middle East And Africa: Key Trends Post Covid-19
8.5.2 Middle East And Africa: Market Drivers
8.5.3 Regulations
Table 155 Middle East & Africa: Metaverse Market, By Component, 2018–2021 (Usd Million)
Table 156 Middle East & Africa: Market, By Component, 2022–2027 (Usd Million)
Table 157 Middle East & Africa: Market, By Hardware, 2018–2021 (Usd Million)
Table 158 Middle East & Africa: Market, By Hardware, 2022–2027 (Usd Million)
Table 159 Middle East & Africa: Market, By Software, 2018–2021 (Usd Million)
Table 160 Middle East & Africa: Market, By Software, 2022–2027 (Usd Million)
Table 161 Middle East & Africa: Market, By Professional Service, 2018–2021 (Usd Million)
Table 162 Middle East & Africa: Market, By Professional Service, 2022–2027 (Usd Million)
Table 163 Middle East & Africa: Metaverse Market, By Vertical, 2018–2021 (Usd Million)
Table 164 Middle East & Africa: Market, By Vertical, 2022–2027 (Usd Million)
Table 165 Middle East & Africa: Market, By Consumer Vertical, 2018–2021 (Usd Million)
Table 166 Middle East & Africa: Market, By Consumer Vertical, 2022–2027 (Usd Million)
Table 167 Middle East & Africa: Market, By Commercial Vertical, 2018–2021 (Usd Million)
Table 168 Middle East & Africa: Market, By Commercial Vertical, 2022–2027 (Usd Million)
8.6 Latin America
8.6.1 Latin America: Key Trends Post Covid-19
8.6.2 Latin America: Metaverse Market Drivers
8.6.3 Regulations
Table 169 Latin America: Market, By Component, 2018–2021 (Usd Million)
Table 170 Latin America: Market, By Component, 2022–2027 (Usd Million)
Table 171 Latin America: Market, By Hardware, 2018–2021 (Usd Million)
Table 172 Latin America: Market, By Hardware, 2022–2027 (Usd Million)
Table 173 Latin America: Market, By Software, 2018–2021 (Usd Million)
Table 174 Latin America: Market, By Software, 2022–2027 (Usd Million)
Table 175 Latin America: Market, By Professional Service, 2018–2021 (Usd Million)
Table 176 Latin America: Metaverse Market, By Professional Service, 2022–2027 (Usd Million)
Table 177 Latin America: Market, By Vertical, 2018–2021 (Usd Million)
Table 178 Latin America: Market, By Vertical, 2022–2027 (Usd Million)
Table 179 Latin America: Market, By Consumer Vertical, 2018–2021 (Usd Million)
Table 180 Latin America: Market, By Consumer Vertical, 2022–2027 (Usd Million)
Table 181 Latin America: Market, By Commercial Vertical, 2018–2021 (Usd Million)
Table 182 Latin America: Market, By Commercial Vertical, 2022–2027 (Usd Million)

9 Competitive Landscape
9.1 Overview
9.2 Market Evaluation Framework
Figure 36 Market Evaluation Framework
9.3 Market Ranking Of Top Players
Figure 37 Market Ranking Of Major Players In Metaverse Market, 2021
9.4 Competitive Benchmarking
Table 183 Market: Detailed List Of Key Startups/Smes
Table 184 Market: Competitive Benchmarking Of Key Players [Startups/Smes]
9.5 Competitive Scenario
9.5.1 Product Launches And Enhancements
Table 185 Product Launches And Enhancements, 2019-2022
9.5.2 Acquisitions
Table 186 Acquisitions, 2019–2022
9.5.3 Partnerships, Agreements, And Collaborations
Table 187 Partnerships, Agreements, And Collaborations, 2019-2022

10 Company Profiles
(Business Overview, Products/Services/Solutions Offered, Recent Developments, And Mnm View (Key Strengths/Right To Win, Strategic Choices Made, And Weaknesses And Competitive Threats))*
10.1 Introduction
10.2 Key Players
10.2.1 Meta (Facebook)
Table 188 Meta: Business Overview
Figure 38 Meta: Company Snapshot
Table 189 Meta: Products Offered
Table 190 Meta: Product Launches
Table 191 Meta: Deals
10.2.2 Activision Blizzard (Microsoft)
Table 192 Activision Blizzard(Microsoft): Business Overview
Figure 39 Activision Blizzard (Microsoft): Company Snapshot
Table 193 Activision Blizzard (Microsoft): Products Offered
Table 194 Activision Blizzard (Microsoft): Product Launches
Table 195 Activision Blizzard (Microsoft): Deals
10.2.3 Netease
Table 196 Netease: Business Overview
Figure 40 Netease: Company Snapshot
Table 197 Netease: Products Offered
Table 198 Netease: Product Launches
Table 199 Netease: Deals
10.2.4 Electronic Arts
Table 200 Electronic Arts: Business Overview
Figure 41 Electronic Arts: Company Snapshot
Table 201 Electronic Arts: Products Offered
Table 202 Electronic Arts: Product Launches
Table 203 Electronic Arts: Deals
10.2.5 Take-Two
Table 204 Take-Two: Business Overview
Figure 42 Take-Two: Company Snapshot
Table 205 Take-Two: Products Offered
Table 206 Take-Two: Deals
10.2.6 Tencent
Table 207 Tencent: Business Overview
Figure 43 Tencent: Company Snapshot
Table 208 Tencent: Products Offered
10.2.7 Nexon
Table 209 Nexon: Business Overview
Figure 44 Nexon: Company Snapshot
Table 210 Nexon: Products Offered
Table 211 Nexon: Deals
10.2.8 Epic Games
Table 212 Epic Games: Business Overview
Table 213 Epic Games: Products Offered
Table 214 Epic Games: Product Launches
Table 215 Epic Games: Deals
10.2.9 Unity
Table 216 Unity: Business Overview
Figure 45 Unity: Company Snapshot
Table 217 Unity: Products Offered
Table 218 Unity: Product Launches
Table 219 Unity: Deals
10.2.10 Valve
Table 220 Valve: Business Overview
Table 221 Valve: Products Offered
10.3 Other Companies
10.3.1 Accenture
10.3.2 Adobe
10.3.3 Hpe
10.3.4 Deloitte
10.3.5 Ansys
10.3.6 Autodesk Inc.
10.3.7 Intel
10.3.8 Tech Mahindra
10.3.9 Bytedance
10.3.10 Nvidia
10.3.11 Microsoft
10.3.12 Samsung
10.3.13 Google
10.3.14 Sony
10.3.15 Htc
10.3.16 Seiko Epson
10.3.17 Apple
10.3.18 Qualcomm
10.3.19 Panasonic
10.3.20 Eon Reality
10.3.21 Roblox
10.3.22 Lenovo
10.3.23 Razer
10.3.24 Nextech Ar Solutions
10.3.25 Zqgame
10.3.26 Talecraft
10.3.27 Vr Chat
10.3.28 Decentraland
10.3.29 Somnium Space
10.3.30 Sandbox Vr

*Details On Business Overview, Products/Services/Solutions Offered, Recent Developments, And Mnm View (Key Strengths/Right To Win, Strategic Choices Made, And Weaknesses And Competitive Threats) Might Not Be Captured In Case Of Unlisted Companies.

11 Adjacent Market
11.1 Introduction
11.1.1 Related Markets
Table 222 Related Markets
11.2 Limitations
11.3 Extended Reality Market
11.3.1 Introduction
11.3.2 Extended Reality Market By Technology
Table 223 Extended Reality Market, By Technology, 2017–2020 (Usd Billion)
Table 224 Extended Reality Market, By Technology, 2021–2026 (Usd Billion)
11.3.3 Extended Reality Market By Offering
Table 225 Extended Reality Market, By Offering, 2017–2020 (Usd Billion)
Table 226 Extended Reality Market, By Offering, 2021–2026 (Usd Billion)
Table 227 Extended Reality Hardware Market, By Component, 2017–2020 (Usd Million)
Table 228 Extended Reality Hardware Market, By Component, 2021–2026 (Usd Million)
11.3.4 Extended Reality Market By Region
Table 229 Extended Reality Market, By Region, 2017–2020 (Usd Billion)
Table 230 Extended Reality Market, By Region, 2021–2026 (Usd Billion)
11.4 Augmented Reality Market
11.4.1 Introduction
11.4.2 Augmented Reality Market By Device Type
Table 231 Augmented Reality Market, By Device Type, 2021–2026 (Usd Million)
11.4.3 Augmented Reality Market By Offering
Table 232 Augmented Reality Market, By Offering, 2021–2026 (Usd Million)
11.4.4 Augmented Reality Market By Region
Table 233 Augmented Reality Market, By Region, 2021–2026 (Usd Million)
11.5 Virtual Reality Market
11.5.1 Introduction
11.5.2 Virtual Reality Market By Offering
Table 234 Vr Market, By Offering, 2016–2019 (Usd Million)
Table 235 Vr Market, By Offering, 2020–2025 (Usd Million)
11.5.3 Virtual Reality Market By Region
Table 236 Vr Market, By Region, 2016–2019 (Usd Million)
Table 237 Vr Market, By Region, 2020–2025 (Usd Million)

12 Appendix
12.1 Discussion Guide
12.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
12.3 Available Customizations
12.4 Related Reports
12.5 Author Details

Filed in: Information Technology, Software and Services
Publisher : marketsandmarkets