Global Cloud-based English Language Learning Market 2017-2021

2017-01-27
Language learning, one of the oldest segments of the global education market, within the non-formal education category has improved with the evolution of teaching and learning methods. This has improved the credibility and success rate of services...

Global Digital English Language Learning Market 2017-2021

2017-01-20
About Digital English Language Learning English is spoken by more than one billion people worldwide and is the second most popular language to learn after Mandarin. ELT programs are gaining momentum because of globalization, urbanization, and...

Global Online Tutoring Market 2017-2021

2017-01-16
Online tutoring services include digital content and products that facilitate learning through ICT tools. These tools include mobile apps, activities, e-books, games, videos, audio clips, digital software, and learning lab equipment. They are...

Global Corporate LMS Market 2017-2021

2017-01-10
LMS are software applications that are used to plan, deliver, and manage learning process. They use web-based technology to manage, administer, track, and report on the delivery of content, and evaluate the performance of participants. A large...

Global K-12 Online Tutoring Market 2017-2021

2016-12-26
Growing digitization of learning followed in educational settings has given way to deploying solutions that complement the learning process. The new model of connected teaching customizes learning by linking students and teachers to a network...

Global E-learning IT Infrastructure Market 2017-2021

2016-12-26
E-learning refers to learning using electronic media. It has been widely adopted by the education sector with increased popularity. E-learning is also referred to as computer-based learning (CBL), digital collaboration, Internet-based learning...

Lecture Capture Solutions Market in the US 2017-2021

2016-12-21
Lecture capture solutions refer to technologies that capture, create, manage, broadcast, and archive lectures. These technologies also synchronize the recorded content with a visual aid and either stream it live or archive it for future on-demand...

Global Digital Classroom Market 2016-2020

2016-12-01
A digital classroom is a technology-enabled classroom, supported through by the information and communication technology, wherein educational hardware, software, and digital content are employed. This arrangement is to facilitate improvement...

Online Language Learning Market in the US 2017-2021

2016-11-30
The education market in the US has seen the emergence of new pedagogical techniques. Changes in the education policy along with the implementation of Common Core State Standards have necessitated educators in the US to enroll in professional...

Global Education Gamification Market 2016-2020

2016-11-25
Gamification is the process of implementing game mechanics into non-gaming contexts to drive user engagement and to enhance problem-solving. Points, badges, leaderboards, challenges, and rewards are some examples of game mechanics. Gamification...