VR (Virtual Reality) has been deemed to become the next big computing platform, on par with computers and smartphones. Following the launch of consumer-friendly HMDs (Head-mounted devices) such as Oculus VR and HTC Vive, many Chinese vendors have jumped on the VR bandwagons. With decreased production costs, technological improvements, and development of VR applications, VR headsets will become a new computing platform in the near future. Given Chinese vendors’ aggressive deployment and the strong potential of the Chinese market, this report analyzes Chinese VR headset vendors’ current and future strategies.
List of Topics
Overview of the worldwide VR market, touching on major vendors’ investments and deployment Development of the Chinese VR headset industry, including the government-backed CVRIA and non-profit organization VREIA; also included are emerging Chinese brands and their collaboration with international vendors Chinese VR headset vendors’ deployment, including Baofeng Mojing, ANTVR, and Pico Neo
Companies covered
3 Glasses, 7invensun, AMD, ANTVR, Apple, BAI, Baofeng Mojing Technology, Beijing Lanke Interactive Technology, Blubur, Changhong, CMC, CTA, CVRIA, Deepoon VR, Disney, EPIC, Ext3D, Facebook, Faceshift, Flyby Media, FOVE, Gear VR, Google, GoPro, Havok, Howell Culture, HTC, Huawei, Intel, Jaunt, KickStarter, Kolor, LeVR Technology, Leyard, LING VR, LinkedIn, Magic Leap, MediaTek, Metaio, Microsoft, MILI Pictures, Nibiru, Niko Partners, Nine, Nintendo, NVIDIA, Oculus VR, Perfant, PicoVR, PrimeSense, Qualcomm, Razer, Samsung, Shanda, SMG, Sony, Unreal Engine, Valve ViuLux, Voke, VREIA, Vrgate, WEVR