Development Trends and Future Opportunities of Virtual Reality and Its Applications

2015-11-26
Price :
Published : Nov-2015
No. of Pages : 19

Table of Contents

1.Virtual Reality Has a Full Range of Hardware in Place
1.1 PC/console-based VR Headsets Offer Higher User Experience but Costly
1.2 Mobile-based VR Headsets Have Lower Entry Barriers

2.Multimedia Content Production Still Encounters Challenges
2.1 Video Content
2.2 Digital Games

3. Venture Capitals and IT brands Have Different Highlighted Areas
3.1 Venture Capitals Take Aims at Virtual Content Production
3.2 Leading Brands Continue to Focus on VR Immersive Applications
MIC perspectives
PC/Console-based VR Headsets as Better Investment Options
Multimedia Content Key for VR Monetization
Multimedia Content Making Tools and Platforms, and Enhanced Immersive Experience are What Counts

Appendix
Glossary of Terms
List of Companies

List of Tables

Table 1: Comparison of Branded PC/Console-based VR Headsets Currently Available
Table 2: Comparison of Mobile-based VR Headsets Currently Available
Table 3: Profile of Major VR HMD Headset Investees in 1H 2015

List of Figures

Figure 1: Changes in Total Value of Venture Capital Investments for VR, 2014 - 1H 2015
Figure 2: Global VR Venture Capital Investment Options, 1H 2015

Filed in: Semiconductor & Electronics
Publisher : Market Intelligence & Consulting Institute, MIC